Veo Video Scenes for Music Visuals
Choose an Enabled Video Model
Check the model selector for current availability, supported inputs and credit costs. Published examples are creative references; inspect each case for the model that created it.
Verified prompt
15-second cinematic short, original character in a rain-soaked industrial alley at night, no logos. [Shot 1, 0-4s: wide static camera. Single flickering streetlamp as warm key light, cool rain reflections as fill.] Low smoke bloom rolls from floor vents behind the character; foreground stays clean, smoke backlit, puddles ripple. [Shot 2, 4-7s: close-up slow push-in.] Between the character's hands, a blue-violet plasma orb grows from fist-sized to helmet-sized and pulses twice; hair, sleeves, and street dust pull inward; blue light wraps the hands, chin, and wet asphalt. [Shot 3, 7-11s: full-body locked shot.] The orb collapses into a forking lightning lattice across nearby metal pipes, then a radial ground shock ring expands from the character's boot, lifting water, gravel, and coat hem; hard blue-white strobe, low pressure thump. [Shot 4, 11-15s: slow dolly pullback.] Sparks and ember spray fall with gravity into puddles, steaming; smoke thins, streetlamp returns, character holds still in the aftermath. Low-key cinematic lighting, anamorphic lens, realistic physics, each effect fades before the next begins.
15-second cinematic short, original character in a rain-soaked industrial alley at night, no logos. [Shot 1, 0-4s: wide static camera. Single flickering streetlamp as warm key light, cool rain reflections as fill.] Low smoke bloom rolls from floor vents behind the character; foreground stays clean, smoke backlit, puddles ripple. [Shot 2, 4-7s: close-up slow push-in.] Between the character's hands, a blue-violet plasma orb grows from fist-sized to helmet-sized and pulses twice; hair, sleeves, and street dust pull inward; blue light wraps the hands, chin, and wet asphalt. [Shot 3, 7-11s: full-body locked shot.] The orb collapses into a forking lightning lattice across nearby metal pipes, then a radial ground shock ring expands from the character's boot, lifting water, gravel, and coat hem; hard blue-white strobe, low pressure thump. [Shot 4, 11-15s: slow dolly pullback.] Sparks and ember spray fall with gravity into puddles, steaming; smoke thins, streetlamp returns, character holds still in the aftermath. Low-key cinematic lighting, anamorphic lens, realistic physics, each effect fades before the next begins.
Verified prompt
FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.
FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.
Verified prompt
Verified prompt
请围绕“Codex 5.6 的视频制作能力”创作并渲染一条中文横屏短片。 这条视频不要只罗列工具名称,而要让观众直观看到 Codex 如何借助4个 Skill 完成不同的视频任务: HyperFrames 负责创意策划、动态设计、画面合成和最终渲染; Remotion 负责通过 React 精确控制画面并批量生成视频; video-use 负责整理、识别和剪辑已有的真人素材; Seedance Prompt Skill 负责把创意转换成包含镜头运动、人物动作、对白和声音设计的电影感提示词。 视觉采用明亮的白紫配色,画面干净、清晰、有广告片质感。可以使用斜向移动的电影画面、打字动画、流程节点和动态界面,让整条视频始终保持运动感。 4个 Skill 使用统一但不完全重复的视觉结构:左侧说明名称和核心能力,右侧展示对应结果。HyperFrames 和Remotion 使用真实案例;video-use 与 Seedance 使用重新设计的动态流程演示。 我提供的历史视频只用于帮助你理解我的审美偏好,不要复刻其中的文案、镜头、排版或动画。请重新设计画面表 达,保证最终作品具有独立的视觉创意。 完成后检查文字是否清楚、图片是否锐利、布局是否拥挤、画面是否重复、动画是否流畅,以及模拟内容是否被正确标注。确认无误后输出高清 MP4。
请围绕“Codex 5.6 的视频制作能力”创作并渲染一条中文横屏短片。 这条视频不要只罗列工具名称,而要让观众直观看到 Codex 如何借助4个 Skill 完成不同的视频任务: HyperFrames 负责创意策划、动态设计、画面合成和最终渲染; Remotion 负责通过 React 精确控制画面并批量生成视频; video-use 负责整理、识别和剪辑已有的真人素材; Seedance Prompt Skill 负责把创意转换成包含镜头运动、人物动作、对白和声音设计的电影感提示词。 视觉采用明亮的白紫配色,画面干净、清晰、有广告片质感。可以使用斜向移动的电影画面、打字动画、流程节点和动态界面,让整条视频始终保持运动感。 4个 Skill 使用统一但不完全重复的视觉结构:左侧说明名称和核心能力,右侧展示对应结果。HyperFrames 和Remotion 使用真实案例;video-use 与 Seedance 使用重新设计的动态流程演示。 我提供的历史视频只用于帮助你理解我的审美偏好,不要复刻其中的文案、镜头、排版或动画。请重新设计画面表 达,保证最终作品具有独立的视觉创意。 完成后检查文字是否清楚、图片是否锐利、布局是否拥挤、画面是否重复、动画是否流畅,以及模拟内容是否被正确标注。确认无误后输出高清 MP4。
Verified prompt
Verified prompt
Create a high-quality cinematic 30-second vertical video (9:16) for STADIUM SECRETS – EPISODE ONE, exactly matching the style, color grade, lighting, stadium, and aesthetic of Episode Zero. Photorealistic live-action footage, 4K, 24fps, shot on ARRI Alexa with natural cinematic camera movement, shallow depth of field, and subtle film grain. Every element must feel 100% real: authentic jersey fabric movement, hair physics, sweat, breathing, ball spin/trajectory, and crowd reactions. Character & World Lock (MANDATORY 100% consistency with Episode Zero): - Mia: Exact same 25-year-old athletic woman — dark wavy hair in tight high ponytail with a few loose strands, subtle scar on left cheek, intense expressive eyes, natural sweat. Same red national team kit with yellow number 7. - Spectral Figure: Exact same semi-transparent hooded elderly man with warm ethereal blue-white glow and smoky distortion. ONLY visible to Mia. Must appear in the exact same stadium/crowd setting style as Episode Zero. - Alex and teammates: Exact same faces, bodies, and kits as Episode Zero. - Stadium, sunny daylight, crowd style, and overall look must be identical to Episode Zero. STRICT RULES: - Follow the provided timing and story beats EXACTLY. Do not add or remove anything. - NO sudden appearances of any character. Every appearance must feel natural and logical: the Spectral Figure must slowly materialize with gentle ethereal glow and smoky build-up, or be revealed naturally by camera movement/panning. Never have anyone “pop” into frame. - Smooth, film-like transitions only (gentle dissolves 0.6–1s or perfect match cuts). No abrupt/jarring cuts. - Perfect logical flow and emotional clarity so a first-time viewer instantly understands the continuation, Mia’s inner conflict, and the new stakes. - Realistic physics and natural performances only. No teleporting, floating, or illogical actions. SCENE BREAKDOWN (exactly 30 seconds): 0–5s | Recall & Re-hook Direct continuation from Episode Zero’s final frame. Start with a frozen moment on Mia’s powerful shot (ball mid-air with realistic spin and motion blur) + her determined face with faint ghostly overlay. Quick flash of the text “Play… or be forgotten forever.” The ball hits the back of the net realistically — GOAL! Sunny stadium erupts with roaring crowd and waving flags. Mia celebrates with raw, mixed emotions (joy + lingering pain). Smooth cinematic motion. 5–14s | Consequence & Glory Teammates (exact same kits) realistically lift and celebrate with Mia on the pitch. Alex approaches with clear remorse and love in his eyes, reaching out to her. Tight close-up on Mia: natural hesitation, tears mixing with sweat, subtle breathing, scar visible. She pulls back, visibly torn and conflicted. Smooth dissolve transition to the Spectral Figure already present in the same stadium stands among the crowd (only Mia sees him), watching her with a proud, subtle warm smirk. The figure slowly becomes more visible through gentle glowing and smoky effect. 14–22s | Escalation & Revelation Mia makes a brilliant, realistic football play on the pitch (natural running, ball control, physics). Her focus wavers when she glances at Alex. Camera movement reveals the Spectral Figure already positioned closer beside her on the pitch edge (stadium setting, only she sees him) with slow ethereal materialization. Gentle but powerful echoing voiceover (Spectral Figure): “Whether you let him go or not… the choice is yours.” 22–30s | New Cliffhanger After the play, Alex approaches Mia again, looking remorseful. He says with emotion: “Please forgive me.” Mia’s face hardens. She slaps him sharply across the face. She turns and walks away without looking back. All teammates and crowd around them freeze in shock and surprise. Tight emotional close-up on Mia’s strong, conflicted face as she walks out. Hard cut to black. Title card in the exact same style as Episode Zero: “STADIUM SECRETS – EPISODE ONE”.
Create a high-quality cinematic 30-second vertical video (9:16) for STADIUM SECRETS – EPISODE ONE, exactly matching the style, color grade, lighting, stadium, and aesthetic of Episode Zero. Photorealistic live-action footage, 4K, 24fps, shot on ARRI Alexa with natural cinematic camera movement, shallow depth of field, and subtle film grain. Every element must feel 100% real: authentic jersey fabric movement, hair physics, sweat, breathing, ball spin/trajectory, and crowd reactions. Character & World Lock (MANDATORY 100% consistency with Episode Zero): - Mia: Exact same 25-year-old athletic woman — dark wavy hair in tight high ponytail with a few loose strands, subtle scar on left cheek, intense expressive eyes, natural sweat. Same red national team kit with yellow number 7. - Spectral Figure: Exact same semi-transparent hooded elderly man with warm ethereal blue-white glow and smoky distortion. ONLY visible to Mia. Must appear in the exact same stadium/crowd setting style as Episode Zero. - Alex and teammates: Exact same faces, bodies, and kits as Episode Zero. - Stadium, sunny daylight, crowd style, and overall look must be identical to Episode Zero. STRICT RULES: - Follow the provided timing and story beats EXACTLY. Do not add or remove anything. - NO sudden appearances of any character. Every appearance must feel natural and logical: the Spectral Figure must slowly materialize with gentle ethereal glow and smoky build-up, or be revealed naturally by camera movement/panning. Never have anyone “pop” into frame. - Smooth, film-like transitions only (gentle dissolves 0.6–1s or perfect match cuts). No abrupt/jarring cuts. - Perfect logical flow and emotional clarity so a first-time viewer instantly understands the continuation, Mia’s inner conflict, and the new stakes. - Realistic physics and natural performances only. No teleporting, floating, or illogical actions. SCENE BREAKDOWN (exactly 30 seconds): 0–5s | Recall & Re-hook Direct continuation from Episode Zero’s final frame. Start with a frozen moment on Mia’s powerful shot (ball mid-air with realistic spin and motion blur) + her determined face with faint ghostly overlay. Quick flash of the text “Play… or be forgotten forever.” The ball hits the back of the net realistically — GOAL! Sunny stadium erupts with roaring crowd and waving flags. Mia celebrates with raw, mixed emotions (joy + lingering pain). Smooth cinematic motion. 5–14s | Consequence & Glory Teammates (exact same kits) realistically lift and celebrate with Mia on the pitch. Alex approaches with clear remorse and love in his eyes, reaching out to her. Tight close-up on Mia: natural hesitation, tears mixing with sweat, subtle breathing, scar visible. She pulls back, visibly torn and conflicted. Smooth dissolve transition to the Spectral Figure already present in the same stadium stands among the crowd (only Mia sees him), watching her with a proud, subtle warm smirk. The figure slowly becomes more visible through gentle glowing and smoky effect. 14–22s | Escalation & Revelation Mia makes a brilliant, realistic football play on the pitch (natural running, ball control, physics). Her focus wavers when she glances at Alex. Camera movement reveals the Spectral Figure already positioned closer beside her on the pitch edge (stadium setting, only she sees him) with slow ethereal materialization. Gentle but powerful echoing voiceover (Spectral Figure): “Whether you let him go or not… the choice is yours.” 22–30s | New Cliffhanger After the play, Alex approaches Mia again, looking remorseful. He says with emotion: “Please forgive me.” Mia’s face hardens. She slaps him sharply across the face. She turns and walks away without looking back. All teammates and crowd around them freeze in shock and surprise. Tight emotional close-up on Mia’s strong, conflicted face as she walks out. Hard cut to black. Title card in the exact same style as Episode Zero: “STADIUM SECRETS – EPISODE ONE”.
Verified prompt
Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — {image}, character matches input 100%, {image} can in right hand. By end fully transformed into {image} — armor assembled mid-air in real-time, {image} matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — {image} is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. {image} raises {image} to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. {image} EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:09) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:09–0:10) — WIDE, airborne. He twists at the apex, body in full motion. NANOTECH IGNITION — a burst of metallic nano-particles erupts from a glowing core on his chest, the swarm flooding outward across his torso like liquid mercury. Hard cut. SHOT 7 (0:10–0:11) — MACRO CLOSE-UP on the chest core. Billions of tiny nano-particles surge and ripple over the fabric, flowing in fast liquid-metal waves and crystallizing into chrome chest plate in real-time. Micro-glints catch hard sunlight. Body still rotating behind the frame. Hard cut. SHOT 8 (0:11–0:12) — MACRO CLOSE-UP on the forearm and hand. Nano-particles race down the arm, swarm wrapping the wrist, fingers — gauntlet plates knit and lock into solid armor as the hand flexes mid-air. Shimmering ripple, mercury sheen. Hard cut. SHOT 9 (0:12–0:13) — TIGHT CLOSE-UP on the face. Nano-swarm sweeps up the neck and jaw, particles knitting the helmet shut over the face plate by plate, visor forms last and SLAMS closed with a sharp metallic CRACK. Visor LED ignites blue. Hard cut. SHOT 10 (0:13–0:15) — WIDE. {image} SLAMS into {image} in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. Final stray nano-particles settle into the armor. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 47°, fast handheld arc around the airborne body, dutch 18°, catching the nano ignition. SHOT 7: FOV 12° super-macro on chest core, violent micro-shake, dutch 16°, rack-focus on rippling particles. SHOT 8: FOV 12° super-macro on forearm, camera whips along the arm, dutch 14°, shallow DoF on the knitting plates. SHOT 9: FOV 18° tight on face, hard handheld push-in, dutch flips to 20°, snap as visor seals. SHOT 10: FOV 63°, hard jolt on landing impact, dutch 12°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, shimmering liquid-metal nano-particle glints, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. {image} is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.
Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — {image}, character matches input 100%, {image} can in right hand. By end fully transformed into {image} — armor assembled mid-air in real-time, {image} matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — {image} is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. {image} raises {image} to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. {image} EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:09) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:09–0:10) — WIDE, airborne. He twists at the apex, body in full motion. NANOTECH IGNITION — a burst of metallic nano-particles erupts from a glowing core on his chest, the swarm flooding outward across his torso like liquid mercury. Hard cut. SHOT 7 (0:10–0:11) — MACRO CLOSE-UP on the chest core. Billions of tiny nano-particles surge and ripple over the fabric, flowing in fast liquid-metal waves and crystallizing into chrome chest plate in real-time. Micro-glints catch hard sunlight. Body still rotating behind the frame. Hard cut. SHOT 8 (0:11–0:12) — MACRO CLOSE-UP on the forearm and hand. Nano-particles race down the arm, swarm wrapping the wrist, fingers — gauntlet plates knit and lock into solid armor as the hand flexes mid-air. Shimmering ripple, mercury sheen. Hard cut. SHOT 9 (0:12–0:13) — TIGHT CLOSE-UP on the face. Nano-swarm sweeps up the neck and jaw, particles knitting the helmet shut over the face plate by plate, visor forms last and SLAMS closed with a sharp metallic CRACK. Visor LED ignites blue. Hard cut. SHOT 10 (0:13–0:15) — WIDE. {image} SLAMS into {image} in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. Final stray nano-particles settle into the armor. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 47°, fast handheld arc around the airborne body, dutch 18°, catching the nano ignition. SHOT 7: FOV 12° super-macro on chest core, violent micro-shake, dutch 16°, rack-focus on rippling particles. SHOT 8: FOV 12° super-macro on forearm, camera whips along the arm, dutch 14°, shallow DoF on the knitting plates. SHOT 9: FOV 18° tight on face, hard handheld push-in, dutch flips to 20°, snap as visor seals. SHOT 10: FOV 63°, hard jolt on landing impact, dutch 12°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, shimmering liquid-metal nano-particle glints, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. {image} is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.
Verified prompt
生成一段15秒极具戏剧张力的电影级写实剧情短片,展现一个女人在遭遇连续暴力时的绝不屈服,注意情绪递进。 镜头语言与视觉风格:全程保持绝对的固定机位近景特写(LOCKED-ON SHOT),无推拉摇移,将视觉焦点强制锁定在红衣女子的面部。背景为大面积冷灰色调的暗黑地下车库,与女子身上的高饱和度红色蕾丝裙形成极为强烈的视觉冲突,整体色调压抑、紧绷。 动作与叙事节奏: 0-7秒:画面右侧(穿紫色蕾丝袖的手)先后两次扇女子巴掌。每次女子的头因受力被打偏后,都以极其缓慢的节奏转回头,用麻木、隐忍且倔强的眼神冷冷直视施暴者。 7-12秒:暴力节奏骤然加快,施暴者连续高频扇女子约五次耳光,女子头部左右摇摆,发丝散乱,动静对比达到情绪高潮。 12-15秒:动作停止,画面重新归于平静的凝视。女子脸颊微红,碎发贴脸,再次以极度缓慢的速度转头死死盯住对方,眼神透出极度的冰冷与坚不可摧的挑衅。 特殊控制指令:人物面部特征与服装保持绝对一致无跳变,受击时的物理反馈真实自然,微表情清晰细腻。配合画面节奏生成清脆的掌掴音效与极度压抑的底层氛围音,无对白。
生成一段15秒极具戏剧张力的电影级写实剧情短片,展现一个女人在遭遇连续暴力时的绝不屈服,注意情绪递进。 镜头语言与视觉风格:全程保持绝对的固定机位近景特写(LOCKED-ON SHOT),无推拉摇移,将视觉焦点强制锁定在红衣女子的面部。背景为大面积冷灰色调的暗黑地下车库,与女子身上的高饱和度红色蕾丝裙形成极为强烈的视觉冲突,整体色调压抑、紧绷。 动作与叙事节奏: 0-7秒:画面右侧(穿紫色蕾丝袖的手)先后两次扇女子巴掌。每次女子的头因受力被打偏后,都以极其缓慢的节奏转回头,用麻木、隐忍且倔强的眼神冷冷直视施暴者。 7-12秒:暴力节奏骤然加快,施暴者连续高频扇女子约五次耳光,女子头部左右摇摆,发丝散乱,动静对比达到情绪高潮。 12-15秒:动作停止,画面重新归于平静的凝视。女子脸颊微红,碎发贴脸,再次以极度缓慢的速度转头死死盯住对方,眼神透出极度的冰冷与坚不可摧的挑衅。 特殊控制指令:人物面部特征与服装保持绝对一致无跳变,受击时的物理反馈真实自然,微表情清晰细腻。配合画面节奏生成清脆的掌掴音效与极度压抑的底层氛围音,无对白。
Verified prompt
Main Subject Legendary Viking chieftain, mid-30s, towering and broad-shouldered, long windblown blond hair braided with leather cords, thick beard with bronze rings, scarred weathered face, piercing blue eyes, calm but intimidating. Wears historically accurate chainmail beneath a dark wolf-fur cloak, reinforced leather armor with iron plates, wool tunic, leather belt with seax, engraved round wooden shield, battle-worn steel axe, Viking sword, leather boots, iron nasal helmet. Realistic skin with dirt, sweat, dried blood, and frost. No fantasy, no horned helmets. Maintain identical appearance, armor, weapons, hairstyle, and clothing throughout. Location Late 9th-century western Norway in late autumn. Foggy mountain trails above vast fjords, pine forests, frozen waterfalls, mossy cliffs, icy rivers, abandoned wooden watchtowers, Viking banners, scattered campfires, snowy passes, and narrow cliff paths. The journey leads to a rugged mountain battlefield where two Viking clans fight among rocks, frozen ground, and dense fog, ending on a silent summit overlooking glowing fjords at sunset. No modern or fantasy elements. Visual Style Ultra-realistic historical documentary realism. Natural human behavior, authentic Norse clothing, armor, weapons, believable combat, realistic weather, raw immersive atmosphere. Camera Style Early-2000s consumer DV camcorder. Handheld explorer footage with shaky movement, imperfect framing, autofocus hunting, lens breathing, exposure pumping, motion blur, rolling shutter, mild compression artifacts, faded colors, soft contrast, subtle sensor noise. No stabilization or cinematic grading. Time 00:00–00:02 The chieftain leads warriors along a foggy cliff trail before dawn, gripping shield and axe as distant war horns echo across the fjords. 00:02–00:04 A rival clan emerges from granite boulders. Both shield walls advance as fur cloaks whip in the freezing wind while the camera retreats. 00:04–00:06 Battle erupts. Axes crash into shields, swords spark, spears strike chainmail, warriors wrestle on icy rocks as autofocus hunts through falling snow. 00:06–00:08 The summit becomes chaotic. Shield walls collide, arrows fly, warriors charge through fog, and the handheld camera shakes as fighters rush past. 00:08–00:10 The chieftain duels the rival leader with axe and shield while shields splinter, sparks fly, ravens circle, and motion blur intensifies. 00:10–00:12 The enemy retreats into the fog. Vikings gather the wounded and recover weapons as sunlight briefly breaks through storm clouds above the fjords. 00:12–00:15 Silence returns. The chieftain sits on a cliff overlooking the fjords with shield beside him and axe across his knees, briefly nodding at the camera before gazing into the mountains. Audio Natural ambience only: mountain wind, distant war horns, boots on snow and stone, shield impacts, axe blows, swords, spears, Old Norse battle cries, ravens, echoing voices, falling rocks, crackling fires, breathing, fluttering banners. No music, narration, or added sound design. Goal A forgotten early-2000s home video documenting authentic Viking mountain warfare—raw, candid, historically accurate, immersive, and deeply believable.
Main Subject Legendary Viking chieftain, mid-30s, towering and broad-shouldered, long windblown blond hair braided with leather cords, thick beard with bronze rings, scarred weathered face, piercing blue eyes, calm but intimidating. Wears historically accurate chainmail beneath a dark wolf-fur cloak, reinforced leather armor with iron plates, wool tunic, leather belt with seax, engraved round wooden shield, battle-worn steel axe, Viking sword, leather boots, iron nasal helmet. Realistic skin with dirt, sweat, dried blood, and frost. No fantasy, no horned helmets. Maintain identical appearance, armor, weapons, hairstyle, and clothing throughout. Location Late 9th-century western Norway in late autumn. Foggy mountain trails above vast fjords, pine forests, frozen waterfalls, mossy cliffs, icy rivers, abandoned wooden watchtowers, Viking banners, scattered campfires, snowy passes, and narrow cliff paths. The journey leads to a rugged mountain battlefield where two Viking clans fight among rocks, frozen ground, and dense fog, ending on a silent summit overlooking glowing fjords at sunset. No modern or fantasy elements. Visual Style Ultra-realistic historical documentary realism. Natural human behavior, authentic Norse clothing, armor, weapons, believable combat, realistic weather, raw immersive atmosphere. Camera Style Early-2000s consumer DV camcorder. Handheld explorer footage with shaky movement, imperfect framing, autofocus hunting, lens breathing, exposure pumping, motion blur, rolling shutter, mild compression artifacts, faded colors, soft contrast, subtle sensor noise. No stabilization or cinematic grading. Time 00:00–00:02 The chieftain leads warriors along a foggy cliff trail before dawn, gripping shield and axe as distant war horns echo across the fjords. 00:02–00:04 A rival clan emerges from granite boulders. Both shield walls advance as fur cloaks whip in the freezing wind while the camera retreats. 00:04–00:06 Battle erupts. Axes crash into shields, swords spark, spears strike chainmail, warriors wrestle on icy rocks as autofocus hunts through falling snow. 00:06–00:08 The summit becomes chaotic. Shield walls collide, arrows fly, warriors charge through fog, and the handheld camera shakes as fighters rush past. 00:08–00:10 The chieftain duels the rival leader with axe and shield while shields splinter, sparks fly, ravens circle, and motion blur intensifies. 00:10–00:12 The enemy retreats into the fog. Vikings gather the wounded and recover weapons as sunlight briefly breaks through storm clouds above the fjords. 00:12–00:15 Silence returns. The chieftain sits on a cliff overlooking the fjords with shield beside him and axe across his knees, briefly nodding at the camera before gazing into the mountains. Audio Natural ambience only: mountain wind, distant war horns, boots on snow and stone, shield impacts, axe blows, swords, spears, Old Norse battle cries, ravens, echoing voices, falling rocks, crackling fires, breathing, fluttering banners. No music, narration, or added sound design. Goal A forgotten early-2000s home video documenting authentic Viking mountain warfare—raw, candid, historically accurate, immersive, and deeply believable.
Verified prompt
[STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded desert adventure film. Nighttime in a rocky desert canyon with ancient ruins and a sandstorm brewing. Torchlight and moonlight. Tense realistic atmosphere with hyper-realistic practical destruction. Camera is handheld-dynamic with motivated moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a determined female caravan guard in her early 30s, focused expression. She wears desert robes over armor, scarf, and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The woman runs between rock formations as a massive boulder dislodges from the cliff above. The huge rock smashes into the ground, sending stones, sand, and caravan debris flying. The camera tracks her urgently as it impacts. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the moment the boulder hits and explodes outward, everything freezes in perfect realistic physics. The massive rock fragments, flying sand, and wooden crates hang motionless. The camera performs a smooth, continuous orbit around the frozen destruction, moving between large suspended sections while the woman remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. The woman has used the frozen moment to sprint and slide under an overturned cart. When motion resumes, several large rocks miss her. She stays low and keeps running as debris crashes down. The camera tracks with her through the sandstorm. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (rock, wood, sand), perfect frozen mid-air physics, seamless transition from freeze to resume, natural sand interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.
[STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded desert adventure film. Nighttime in a rocky desert canyon with ancient ruins and a sandstorm brewing. Torchlight and moonlight. Tense realistic atmosphere with hyper-realistic practical destruction. Camera is handheld-dynamic with motivated moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a determined female caravan guard in her early 30s, focused expression. She wears desert robes over armor, scarf, and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The woman runs between rock formations as a massive boulder dislodges from the cliff above. The huge rock smashes into the ground, sending stones, sand, and caravan debris flying. The camera tracks her urgently as it impacts. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the moment the boulder hits and explodes outward, everything freezes in perfect realistic physics. The massive rock fragments, flying sand, and wooden crates hang motionless. The camera performs a smooth, continuous orbit around the frozen destruction, moving between large suspended sections while the woman remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. The woman has used the frozen moment to sprint and slide under an overturned cart. When motion resumes, several large rocks miss her. She stays low and keeps running as debris crashes down. The camera tracks with her through the sandstorm. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (rock, wood, sand), perfect frozen mid-air physics, seamless transition from freeze to resume, natural sand interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.
Verified prompt
15-second 2D animated video. Camera is completely steady and static the entire time. On the large green chalkboard in an elementary classroom, two simple white chalk stick figures are drawn facing each other (male on the left, female on the right with a ponytail). Sequence: 0–5 seconds: The male stick figure (left) reaches behind his back and pulls out a white chalk-drawn flower. He gently offers the flower to the female stick figure. Small white chalk hearts appear around them. The female stick figure becomes shy and kilig, covering her face slightly with one hand while little hearts float up. All hearts and effects stay strictly inside the green chalkboard. 5–7 seconds: Sudden pause. Both stick figures freeze for a moment. 7–15 seconds: They suddenly drop into intense karate fighting stances. The two stick figures start a very intense chalk-drawn karate fight — fast punches, high kicks, spins, and dramatic poses. White chalk motion lines, impact stars, and dust effects appear with every hit. All motion lines, stars, dust, and graphic effects remain completely inside the green chalkboard and never go outside the board edges. Everything stays as white chalk drawings on the green board. The classroom background, desks, chairs, and posters remain completely still and unchanged. No camera movement. Clean 2D animation style, simple chalk line art, white chalk only, highly detailed motion, 15 seconds. Negative prompt: 3D, realistic people, moving camera, colored chalk, effects going outside the board, changing background, blurry, low quality.
15-second 2D animated video. Camera is completely steady and static the entire time. On the large green chalkboard in an elementary classroom, two simple white chalk stick figures are drawn facing each other (male on the left, female on the right with a ponytail). Sequence: 0–5 seconds: The male stick figure (left) reaches behind his back and pulls out a white chalk-drawn flower. He gently offers the flower to the female stick figure. Small white chalk hearts appear around them. The female stick figure becomes shy and kilig, covering her face slightly with one hand while little hearts float up. All hearts and effects stay strictly inside the green chalkboard. 5–7 seconds: Sudden pause. Both stick figures freeze for a moment. 7–15 seconds: They suddenly drop into intense karate fighting stances. The two stick figures start a very intense chalk-drawn karate fight — fast punches, high kicks, spins, and dramatic poses. White chalk motion lines, impact stars, and dust effects appear with every hit. All motion lines, stars, dust, and graphic effects remain completely inside the green chalkboard and never go outside the board edges. Everything stays as white chalk drawings on the green board. The classroom background, desks, chairs, and posters remain completely still and unchanged. No camera movement. Clean 2D animation style, simple chalk line art, white chalk only, highly detailed motion, 15 seconds. Negative prompt: 3D, realistic people, moving camera, colored chalk, effects going outside the board, changing background, blurry, low quality.
Verified prompt
Cinematic photorealistic footage, epic fantasy landscape, bright natural daylight with atmospheric haze and mist, dynamic high-speed camera movements, realistic motion blur, highly detailed traditional Tibetan-inspired village architecture, wooden and stone textures, flowing waterfalls, fluttering prayer flags, reflective water, god rays, 35mm filmic look with subtle grain. Use the provided reference image as the sole visual reference. Maintain exact consistency with the colossal carved mountain face, multiple powerful waterfalls cascading down the cliff, sprawling multi-level village with colorful flags and traditional buildings, snow-capped peaks, misty atmosphere, lighting, color palette, and overall majestic scale. 0-5s: [Fast Low-Angle Tracking Shot] Camera races forward at high speed just above ground level, dynamically weaving between villagers performing everyday activities near the riverbank and open fields — people carrying goods, tending animals, chatting in small groups, children playing. Strong forward momentum and immersive ground-level perspective. 5-8s: [High-Speed Alley Tracking] Camera plunges at full velocity into the narrow winding alleyways and bustling streets of the village, rushing past locals engaged in daily routines: merchants arranging stalls, monks walking, women washing clothes, smoke rising from chimneys, intricate buildings and details flashing by with intense motion. 8-15s: [Ascending Crane Reveal] In the final 7 seconds the camera executes a smooth, powerful ascent and pull-back, rising dramatically while revealing the immense scale of the mountain. Waterfalls roar down the cliffs as the colossal carved stone face is unveiled. Movement culminates in a breathtaking wide open establishing shot of the entire fantastical valley, village, river and monumental mountain under the clear blue sky. Photorealistic 8K, ultra-detailed textures, realistic water physics and splashes, coherent crowd animation and natural physics, perfect motion blur on fast moves, natural depth of field, cinematic lighting, high dynamic range, no artifacts, stable professional film look, movie-level immersion.
Cinematic photorealistic footage, epic fantasy landscape, bright natural daylight with atmospheric haze and mist, dynamic high-speed camera movements, realistic motion blur, highly detailed traditional Tibetan-inspired village architecture, wooden and stone textures, flowing waterfalls, fluttering prayer flags, reflective water, god rays, 35mm filmic look with subtle grain. Use the provided reference image as the sole visual reference. Maintain exact consistency with the colossal carved mountain face, multiple powerful waterfalls cascading down the cliff, sprawling multi-level village with colorful flags and traditional buildings, snow-capped peaks, misty atmosphere, lighting, color palette, and overall majestic scale. 0-5s: [Fast Low-Angle Tracking Shot] Camera races forward at high speed just above ground level, dynamically weaving between villagers performing everyday activities near the riverbank and open fields — people carrying goods, tending animals, chatting in small groups, children playing. Strong forward momentum and immersive ground-level perspective. 5-8s: [High-Speed Alley Tracking] Camera plunges at full velocity into the narrow winding alleyways and bustling streets of the village, rushing past locals engaged in daily routines: merchants arranging stalls, monks walking, women washing clothes, smoke rising from chimneys, intricate buildings and details flashing by with intense motion. 8-15s: [Ascending Crane Reveal] In the final 7 seconds the camera executes a smooth, powerful ascent and pull-back, rising dramatically while revealing the immense scale of the mountain. Waterfalls roar down the cliffs as the colossal carved stone face is unveiled. Movement culminates in a breathtaking wide open establishing shot of the entire fantastical valley, village, river and monumental mountain under the clear blue sky. Photorealistic 8K, ultra-detailed textures, realistic water physics and splashes, coherent crowd animation and natural physics, perfect motion blur on fast moves, natural depth of field, cinematic lighting, high dynamic range, no artifacts, stable professional film look, movie-level immersion.
Build Your Lyric Video Visuals
Create moving scenes, prepare reference images or explore prompts for your next visual idea.
Plan a Scene with Available Video Models
Review Available Model Options
Choose a model from the selector and review its text or image input mode. The options shown there determine what can be submitted.
Generate Video Now
How to Create Videos
Select a model and check its input options. Then write a prompt, review the credit quote, and generate.

Text to Video Mode
Enter a prompt describing subject, camera movement, lighting and style. Check the model settings before generating.

Image to Video Mode
Describe the subject, action, location and intended camera movement in your prompt. Keep the first request focused on one scene.

Download
Check output settings and the credit quote before generating. Follow the task status in History while it is processing.
A Lyric Video Maker Workflow You Can Shape
Use the video and image tools to develop visual material for your project, then make the pacing and typography your own in the final edit.
Model Features
Capabilities vary by model. Check the selector for the inputs and settings available for your chosen model.

Use a Reference Image When Offered
If the selected model supports a reference image, use it to guide composition. Describe the intended movement and review the finished clip for unwanted changes.
• Review the available settings before generating to see which options your selected model offers.
• Plan each clip as a separate generation and review the result before moving on.
• Check the credit quote before generating and review output in History.

Review Audio and Motion
Audio options vary by model. Select an audio setting only when it is offered, and listen to the completed result before sharing.
• Physics, fluid motion and lighting depend on the selected model and prompt. Check the result against your reference.
• Review motion, timing and visual detail in the output, then plan any sound or effects work in your own editor.
Compare the motion and framing with your brief. Refine the prompt when the result needs a different pace or camera direction.

Control Options to Check in the Selected Model
• First and last frame guidance may be offered by the selected model. Confirm availability in the generator before planning transitions around it.
• Text-to-video and image-to-video availability depends on the selected model. Review output and composition before downloading.
• Prompt options vary by model. Check the generator for the settings available to you and adjust the prompt as needed.
• Review each clip against your brief and decide which model settings suit the shot.

Clips for Branding and Creative Production
• Generate clips in the aspect ratios offered by the selected model, then check them at your intended display size.
• Downloaded clips can be used in your own editor for ads, intros or social posts. Review each clip before use.
• Results vary by model and prompt. Review each output against your brief, including any text or fine detail.
• Keep your prompt and settings notes with each result so you can compare later variations.
When to Use RapLyrics
RapLyrics gives you a place to generate visual clips from a prompt or reference image, then review the results against your brief.

Plan for Consistency
Subject and style can shift between clips. Keep prompts specific and consistent, reuse a reference image where the selected model supports it, and review each output for changes in subject, clothing, lighting or style. Treat consistency as something to check rather than assume.

Production Inputs
Keep the subject and main action clear in the prompt. Check hands, faces and moving objects in the output.

Choose an Output Format
Choose an available aspect ratio suited to your project. Review the composition at its final display size before downloading.

Plan Your Scenes
Write each scene around one clear action, subject and setting. Note your prompt and model settings so you can compare variations. Timing, lyric overlays and music are added later in your own editor; check each downloaded clip first.
Workflow Notes
Describe one subject, action and setting before generating. Keep the brief focused so the result is easier to review.
Frequently Asked Questions
Overview of using video generation for music visuals.
Create short videos from text or supported reference images. Check the model selector in the generator for current availability, input modes, output settings and credit costs.
The generator interprets your text prompt and produces a video based on it. Results vary by model and prompt, so review each output.
Upload a reference image if the selected model offers image input. The generator uses it as a visual reference where supported.
Text-to-video starts from a written prompt. Image-to-video starts from an uploaded image where the selected model supports it. Check the generator for which modes are available.
Some models may offer start or end frame guidance. Check the selected model's settings in the generator to see if this option is available.
Consistency is not guaranteed. Review each clip and adjust prompts or inputs as needed.
Describe camera movement, lighting, subject action and style. More specific prompts can help the model interpret your intent.
You can request a refund within 10 days of purchase if you have unused credits from that purchase and provide a clear reason, subject to our Refund Policy. If eligible, an unused purchase can be fully refunded; a partly used purchase is refunded in proportion to its remaining unused credits. Fully used purchases and free or promotional credits are not refundable.
Credit validity depends on the pack, subscription or promotion that issued them. Review the purchase terms and expiration dates in Settings > Credits. A renewal or new purchase does not extend older credits. Use credits before their stated expiration; do not assume unused subscription credits roll over indefinitely.
Credits charged for a task that is confirmed as failed due to a system error are returned automatically. A task that is still processing has not yet been confirmed as failed. Check its status and your credit history before submitting again. If a confirmed failure still shows an unresolved charge, email support@raplyrics.app with the task ID.
AI results can vary, so a completed result that differs from your expectations is not automatically treated as a technical failure. Eligible completed image tasks can be submitted for credit refund review using the refund option where available; approval is required. For a video or another issue, contact support@raplyrics.app with the task ID and details. A credit refund returns credits, not money to your payment method.
Email support@raplyrics.app. For billing, include your account email and order ID; for generation, include the task ID, issue description and relevant screenshots. If you purchased as a guest, keep the original browser data and payment receipt so we can help locate the purchase.
Start creating
Use the generator to create visual clips, then download them and add your music and timed lyric overlays in an external editor.
raplyrics.app · Updated
What's new on this page
- — Added editable example prompts and separate drafts for text and reference modes, with an action to restore the example.
- — Page content published.